The A-Z of UX Design

Over the last 15 years, I’ve learned a lot. Here’s an A-Z of the most valuable lessons that have helped me get to where I am. Take these principles to heart and I guarantee you’ll become an even better designer.

Ambiguity

Unclear information creates discomfort

Bias

Legacy neural pathways that make poor decisions

C for Conformity

Conformity

Familiar patterns (Jacobs Law)

D for Dark Patterns

Dark Patterns

Exploiting bias to encourage undesirable behaviour

E for Effervescence

Effervescence

Shared collective excitement unifies social groups

F for Friction

Friction

Design elements that hinder optimal flow

G for Gestalt

Gestalt

The space between objects is also symbolic

H for Hick's Law

Hick’s Law

The more options, the harder the decision

I for Information Hunting

Information Scent

Traces of content entice users on a journey

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Obsolescence

Remove features that no longer add value

Paralysis

Being faced with too many choices prevents decisions

Quality Signal

Every aspect of your product’s performance affects perceived trust

Reciprocity

Offer free value and users are more likely to return the favour

Semantic Crossover

Avoid shared meaning between content labels

Threat Perception

Rapid changes in peripheral vision triggers stress

J for Jakob's Law

Jakob’s Law

Design using familiar practices helps adoption

Kosher

Users must feel that their product consumption does no harm

Locus of Attention

Our attention focuses only on a narrow field of vision

MVP

Done is better than perfect

Noise

Elements that don’t add value to a user’s objective

Uncanny Valley

People feel repulsed by similar but not similar enough imitations

Von Restorff Effect

The element that differs most is more likely to be remembered

Wayfinding

Users like to know where they are in a journey

eXperience

Nothing is more important to success than delivering a good experience

Five Whys

A way to identify the root of a problem by asking "why?" repeatedly

Ctrl-Z

Don’t think twice about drawing ideas; you can aways undo it